# path

> The path of the file produced by the build process.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string path { get; }
```

### Remarks

For Player and AssetBundle builds this is an absolute path. For [BuildType.ContentDirectory](/engine/6000.6/script-reference/unityeditor/build/reporting/buildtype/contentdirectory.md) builds this is a path relative to [\_outputPath](/engine/6000.6/script-reference/unityeditor/build/reporting/buildsummary/outputpath.md).
