# AssetStats

> Statistics for a specific source Asset included in a build.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct AssetStats
```

## Remarks

Additional Resources: [\_assetStats](/engine/6000.6/script-reference/unityeditor/build/reporting/contentsummary/assetstats.md)

## Properties

| Property                                                                                                     | Description                                                                                                                     |
| ------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------- |
| [objectCount](/engine/6000.6/script-reference/unityeditor/build/reporting/assetstats/objectcount.md)         | Number of objects from this source Asset in the build output.                                                                   |
| [resourceCount](/engine/6000.6/script-reference/unityeditor/build/reporting/assetstats/resourcecount.md)     | Number of binary data blobs (resource streams) referenced by objects from this source Asset.                                    |
| [size](/engine/6000.6/script-reference/unityeditor/build/reporting/assetstats/size.md)                       | Total size, in bytes, of the serialized fields and referenced resource data for all objects originating from this source Asset. |
| [sourceAssetGUID](/engine/6000.6/script-reference/unityeditor/build/reporting/assetstats/sourceassetguid.md) | The AssetDatabase GUID of the source Asset.                                                                                     |
| [sourceAssetPath](/engine/6000.6/script-reference/unityeditor/build/reporting/assetstats/sourceassetpath.md) | The Asset path at the time of the build.                                                                                        |
