# hasCustomEditor

> When the value is true, Unity uses a custom implementation of an Editor. Otherwise, Unity displays the default inspector for the settings object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.6/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.BuildProfileModule

```csharp
public bool hasCustomEditor { get; set; }
```

### Remarks

Additional Resources: [CustomEditor](/engine/6000.6/script-reference/unityeditor/customeditor.md).
