# overrideGlobalScenes

> Overrides the global scene list.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.6/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool overrideGlobalScenes { get; set; }
```

### Remarks

When the value is true, the scenes specified in the build profile are used for building. Otherwise, the global scenes are used. Additional Resources: [BuildProfile.scenes](/engine/6000.6/script-reference/unityeditor/build/profile/buildprofile/scenes.md), [EditorBuildSettings.globalScenes](/engine/6000.6/script-reference/unityeditor/editorbuildsettings/globalscenes.md), [BuildProfile.GetScenesForBuild](/engine/6000.6/script-reference/unityeditor/build/profile/buildprofile/getscenesforbuild.md).
