# GetBuildProfileAtPath(string)

> Retrieves the build profile asset located at the specified path within the Unity project.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.6/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static BuildProfile GetBuildProfileAtPath(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path to the build profile asset within the `Assets` folder.

### Returns

| Type                                                                                      | Description                                                                                                                                                                              |
| ----------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [BuildProfile](/engine/6000.6/script-reference/unityeditor/build/profile/buildprofile.md) | The [BuildProfile](/engine/6000.6/script-reference/unityeditor/build/profile/buildprofile.md) asset found at the given path, or null if the asset does not exist or the path is invalid. |
