# ForceNoCrunchCompression

> Import textures with crunch compression disabled.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/6000.6/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ForceNoCrunchCompression = 3
```

### Remarks

You can set [EditorUserBuildSettings.overrideTextureCompression](/engine/6000.6/script-reference/unityeditor/editoruserbuildsettings/overridetexturecompression.md) to `ForceNoCrunchCompression` to import all textures with Crunch compression disabled. This is the same as if all the textures had their Crunch compression option disabled in their per-platform import settings.

This setting is mostly useful for local development as Crunch compressing textures can take a long time, disabling it can speed up texture importing or a platform switch process significantly.

Note: `ForceFastCompressor` also disables Crunch compression.

Additional Resources: [EditorUserBuildSettings.overrideTextureCompression](/engine/6000.6/script-reference/unityeditor/editoruserbuildsettings/overridetexturecompression.md), [Texture Importer](/engine/6000.6/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md), [command line arguments](/engine/6000.6/manual/unity-editor/command-line-arguments.md).
