# fileName

> File path on disk where the object was serialized.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string fileName { get; }
```

### Remarks

Internal use only. See [SerializedLocation](/engine/6000.6/script-reference/unityeditor/build/content/serializedlocation.md).
