# SceneDependencyInfo

> Scene dependency information generated from the ContentBuildInterface.CalculatePlayerDependenciesForScene API.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct SceneDependencyInfo
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Package Manager window](/engine/6000.6/manual/packages-list/upm-ui-window/upm-ui.md).

## Properties

| Property                                                                                                                | Description                              |
| ----------------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [globalUsage](/engine/6000.6/script-reference/unityeditor/build/content/scenedependencyinfo/globalusage.md)             | Lighting information used by the Scene.  |
| [includedTypes](/engine/6000.6/script-reference/unityeditor/build/content/scenedependencyinfo/includedtypes.md)         | Types that are used by scene objects.    |
| [referencedObjects](/engine/6000.6/script-reference/unityeditor/build/content/scenedependencyinfo/referencedobjects.md) | List of objects referenced by the Scene. |
| [scene](/engine/6000.6/script-reference/unityeditor/build/content/scenedependencyinfo/scene.md)                         | Scene's original asset path.             |
