# serializedFile

> Bool to determine if this resource file represents serialized Unity objects (serialized file) or binary resource data.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool serializedFile { get; set; }
```

### Remarks

Internal use only. See [ResourceFile](/engine/6000.6/script-reference/unityeditor/build/content/resourcefile.md).
