# ObjectSerializedInfo

> Struct containing details about how an object was serialized.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct ObjectSerializedInfo
```

## Remarks

Note: this struct and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Package Manager window](/engine/6000.6/manual/packages-list/upm-ui-window/upm-ui.md).

## Properties

| Property                                                                                                               | Description                                                                  |
| ---------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| [header](/engine/6000.6/script-reference/unityeditor/build/content/objectserializedinfo/header.md)                     | Serialized object header information.                                        |
| [rawData](/engine/6000.6/script-reference/unityeditor/build/content/objectserializedinfo/rawdata.md)                   | Raw byte data of the object if it was serialized seperately from the header. |
| [serializedObject](/engine/6000.6/script-reference/unityeditor/build/content/objectserializedinfo/serializedobject.md) | Object that was serialized.                                                  |
