# GetGlobalUsageFromGraphicsSettings()

> Returns the global usage information calculated by the Shader Stripping section of Graphics Settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static BuildUsageTagGlobal GetGlobalUsageFromGraphicsSettings()
```

### Returns

| Type                                                                                                    | Description |
| ------------------------------------------------------------------------------------------------------- | ----------- |
| [BuildUsageTagGlobal](/engine/6000.6/script-reference/unityeditor/build/content/buildusagetagglobal.md) |             |

### Remarks

Internal use only. See note on [ContentBuildInterface](/engine/6000.6/script-reference/unityeditor/build/content/contentbuildinterface.md).
