# BuildReferenceMap

> Default constructor for an empty BuildReferenceMap.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.6/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

## BuildReferenceMap()

Default constructor for an empty BuildReferenceMap.

```csharp
public BuildReferenceMap()
```

### Remarks

Internal use only. See [BuildReferenceMap](/engine/6000.6/script-reference/unityeditor/build/content/buildreferencemap.md).

## BuildReferenceMap(SerializationInfo, StreamingContext)

Default constructor for an empty BuildReferenceMap.

```csharp
protected BuildReferenceMap(SerializationInfo info, StreamingContext context)
```

### Parameters

**** (\[SerializationInfo]\(https\://learn.microsoft.com/dotnet/api/system.runtime.serialization.serializationinfo)): **** (\[StreamingContext]\(https\://learn.microsoft.com/dotnet/api/system.runtime.serialization.streamingcontext)):&#x20;

### Remarks

Internal use only. See [BuildReferenceMap](/engine/6000.6/script-reference/unityeditor/build/content/buildreferencemap.md).
