# BuildManifestHash

> For ContentDirectory builds, the Hash128 of the build manifest as a string. For other build types, this is a default Hash128 string.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/6000.6/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string BuildManifestHash
```
