# BuildHistoryDirectory

> Gets or sets the path where the build history will be stored.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build](/engine/6000.6/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string BuildHistoryDirectory { get; set; }
```

### Remarks

The default location is `Library/BuildHistory`.  When setting a custom path, folders beneath the `Assets` and `Temp` folders are not allowed. The path can also be changed in **Project Settings** > **Analysis** > **Build Pipeline**. Changing this path doesn't move the existing build history and only affects where new builds are stored.
