# OnPostprocessSpeedTree(GameObject)

> Add this function to a subclass to get a notification when a SpeedTree asset has completed importing.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)

## OnPostprocessSpeedTree()

```csharp
public void OnPostprocessSpeedTree(GameObject gameObject)
```

### Parameters

**** (\[GameObject]\(/engine/6000.6/script-reference/unityengine/gameobject)):&#x20;

### Remarks

This function behaves much like OnPostprocessModel where modifications are allowed on the final imported Prefab before being saved on the disk.
