# OnPostprocessMeshHierarchy(GameObject)

> This function is called when a new transform hierarchy has finished importing.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)

## OnPostprocessMeshHierarchy()

```csharp
public void OnPostprocessMeshHierarchy(GameObject gameObject)
```

### Parameters

**** (\[GameObject]\(/engine/6000.6/script-reference/unityengine/gameobject)):&#x20;

### Remarks

The ModelImporter calls this function for every root transform hierarchy in the source model file. This lets you change each root transform hierarchy before other artifacts are imported, such as the avatar or animation clips. If this function destroys the root hierarchy, any associated animation clips are not imported.
