# DidMove

> Tells the internal implementation that the script moved the asset physically on disk.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
DidMove = 2
```

### Remarks

The internal implementation will not try to move the asset on disk, but will move it in the internal database to keep consistency.
