# outline

> Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.6/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public List<Vector2[]> outline { get; set; }
```
