# importQueuePriority

> Enables controlling the ordering of asset import based on type. Positive values delay the processing of source asset files while negative values place them earlier in the import process.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.6/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int importQueuePriority { get; }
```

### Remarks

This allows for basic dependency of asset imports. For example, having a custom asset type that must be run after all image files have been imported or after another type of custom importer has executed.

Useful values range between -3000 and greater than zero. Negative values allow the execution to occur before native importers are run (each native type has its own queue order).
