# useAssetDrawPreview

> Determines if the asset preview is handled by the AssetEditor or the Importer DrawPreview

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.6/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected virtual bool useAssetDrawPreview { get; }
```

### Remarks

We usually want to redirect the DrawPreview to the AssetEditor, but there are few cases we don't want that. If you want to use the Importer DrawPreview, then override useAssetDrawPreview to false.
