# AssetDatabase.RefreshImportMode

> Options for controlling the Editor's use of parallel processes when it imports assets during an asset database refresh.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum AssetDatabase.RefreshImportMode
```

## Fields

| Value                                                                                                                       | Description                                                                                                                                               |
| --------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [InProcess](/engine/6000.6/script-reference/unityeditor/assetdatabase/refreshimportmode/inprocess.md)                       | All assets are imported in the Editor process, and sequentially.                                                                                          |
| [OutOfProcessPerQueue](/engine/6000.6/script-reference/unityeditor/assetdatabase/refreshimportmode/outofprocessperqueue.md) | As many assets as possible are imported in parallel, in import worker processes. Importer queues and dependencies reported by the importer are respected. |
