# orderedInterruption

> The Transition can be interrupted by a transition that has a higher priority.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.6/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool orderedInterruption { get; set; }
```

### Remarks

Transition priority is based on the order that transitions are listed in the source AnimatorState.
