# iKPass

> When active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.6/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool iKPass { get; set; }
```
