# value

> Current value of the animation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AnimatedValues](/engine/6000.6/script-reference/unityeditor/animatedvalues.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public T value { get; set; }
```

### Remarks

Getting will return the current animated value. Setting will stop the animation and set the current value to value.
