# StopAnim(T)

> Stop the animation and assign the given value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AnimatedValues](/engine/6000.6/script-reference/unityeditor/animatedvalues.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected void StopAnim(T newValue)
```

### Parameters

**** (T): Value to assign.
