# AnimFloat

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.AnimatedValues](/engine/6000.6/script-reference/unityeditor/animatedvalues.md)
* **Assembly:** UnityEditor.CoreModule

## AnimFloat(float)

Constructor.

```csharp
public AnimFloat(float value)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Start Value.

## AnimFloat(float, UnityAction)

Constructor.

```csharp
public AnimFloat(float value, UnityAction callback)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Start Value.**** (\[UnityAction]\(/engine/6000.6/script-reference/unityengine/events/unityaction)):&#x20;
