# Quality32BitDownscaled

> Texture is decompressed to the TextureFormat.RGBA32 format and downscaled to half of the original texture width and height.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Quality32BitDownscaled = 3
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.6/script-reference/unityeditor/textureimporter/textureformat.md).
