# deviceName

> The name of the GPU model used in the Android device.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** AndroidDeviceFilterData is obsolete. Use UnityEngine.VulkanDeviceFilterData instead.

```csharp
public string deviceName
```

### Remarks

Filter based on GPU model. For example, Adreno (TM) 740.

**Note**: This property only accepts a valid regular expression.
