# AndroidCreateSymbols

> Defines the options available for choosing the type of symbol file to create in an Android build.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** UnityEditor.AndroidCreateSymbols has been deprecated. Use UnityEditor.Android.DebugSymbols.level instead

```csharp
public enum AndroidCreateSymbols
```

## Remarks

Use [UserBuildSettings.DebugSymbols.level](/engine/6000.6/script-reference/unityeditor/android/userbuildsettings/debugsymbols/level.md) instead. The values map to [DebugSymbolLevel](/engine/6000.6/script-reference/unity/android/types/debugsymbollevel.md) as follows:

* `AndroidCreateSymbols.Disabled` corresponds to `DebugSymbolLevel.None`.
* `AndroidCreateSymbols.Public` corresponds to `DebugSymbolLevel.SymbolTable`.
* `AndroidCreateSymbols.Debugging` corresponds to `DebugSymbolLevel.Full`.

## Fields

| Value                                                                                      | Description                                        |
| ------------------------------------------------------------------------------------------ | -------------------------------------------------- |
| [Debugging](/engine/6000.6/script-reference/unityeditor/androidcreatesymbols/debugging.md) | Create a zip package containing debugging symbols. |
| [Disabled](/engine/6000.6/script-reference/unityeditor/androidcreatesymbols/disabled.md)   | Do not create a symbols package.                   |
| [Public](/engine/6000.6/script-reference/unityeditor/androidcreatesymbols/public.md)       | Create a zip package containing public symbols.    |
