# Value

> A value the usage dial should represent.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AdaptivePerformance.UI.Editor](/engine/6000.6/script-reference/unityeditor/adaptiveperformance/ui/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
public int Value { get; set; }
```
