# PopulateSettingsOnInitialization(ScriptableObject)

> Initialize package settings

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AdaptivePerformance.Editor](/engine/6000.6/script-reference/unityeditor/adaptiveperformance/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
bool PopulateSettingsOnInitialization(ScriptableObject obj)
```

### Parameters

**** (\[ScriptableObject]\(/engine/6000.6/script-reference/unityengine/scriptableobject)): The scriptable object instance to initialize

### Returns

| Type                                                          | Description                       |
| ------------------------------------------------------------- | --------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if successful, false if not. |
