# SceneNodes(SceneNode)

> Lists every nodes under a root node.

## Definition

* **Type:** Method
* **Namespace:** [Unity.VectorGraphics](/engine/6000.6/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public static IEnumerable<SceneNode> SceneNodes(SceneNode root)
```

### Parameters

**** (\[SceneNode]\(/engine/6000.6/script-reference/unity/vectorgraphics/scenenode)): The root node

### Returns

| Type                                                                                                       | Description                                                                 |
| ---------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [IEnumerable\<SceneNode>](https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1) | The enumerable listing every nodes under "root", including the root itself. |
