# FillUVs(IEnumerable<Geometry>, TextureAtlas)

> Fill the UVs of the geometry using the provided texture atlas.

## Definition

* **Type:** Method
* **Namespace:** [Unity.VectorGraphics](/engine/6000.6/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public static void FillUVs(IEnumerable<VectorUtils.Geometry> geoms, VectorUtils.TextureAtlas texAtlas)
```

### Parameters

**** (\[IEnumerable\<Geometry>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1)): The geometry that will have its UVs filled**** (\[TextureAtlas]\(/engine/6000.6/script-reference/unity/vectorgraphics/vectorutils/textureatlas)): The texture atlas used for the UV generation
