# Segments

> An array of every path segments on the contour.

## Definition

* **Type:** Property
* **Namespace:** [Unity.VectorGraphics](/engine/6000.6/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public BezierPathSegment[] Segments { readonly get; set; }
```

### Remarks

Closed paths should not add a dedicated closing segment. It is implied by the 'closed' property.
