# normals

> The geometry normal stored in a PhysicsShape.ShapeArray.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsShape.ShapeArray normals
```

### Remarks

This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.
