# drawOrder

> Controls the relative order this world is drawn in across all worlds. Worlds with a lower draw order are drawn first, so worlds with a higher draw order are drawn on top. See _drawOrder.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public int drawOrder { readonly get; set; }
```
