# ToPosition(Vector2)

> Transform a 2D PhysicsWorld position to a 3D custom world-space position.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly Vector3 ToPosition(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The 2D position to transform.

### Returns

| Type                                                              | Description                  |
| ----------------------------------------------------------------- | ---------------------------- |
| [Vector3](/engine/6000.6/script-reference/unityengine/vector3.md) | The transformed 3D position. |
