# TransformPlaneCustom

> Create a transform plane custom as identity.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## TransformPlaneCustom()

Create a transform plane custom as identity.

```csharp
public TransformPlaneCustom()
```

## TransformPlaneCustom(Vector3, Vector3, float)

Create a transform plane custom.

```csharp
public TransformPlaneCustom(Vector3 translate, Vector3 rotate, float scale = 1)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): The custom translation.**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): The custom EULER rotation.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The custom scale.
