# speculativeContactDistance

> Get the distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * _lengthUnitsPerMeter. Normally this is 2cm.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float speculativeContactDistance { get; }
```
