# SendBodyUpdateCallbacks()

> Send all current _bodyUpdateEvents where the PhysicsBody involved are valid (see _isValid ) and have a callback target assigned (see _callbackTarget ). Only callback targets that implement PhysicsCallbacks.IBodyUpdateCallback will be called. This will be called automatically if _autoBodyUpdateCallbacks is true. This must be called on the main thread.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void SendBodyUpdateCallbacks()
```
