# DestroyJointBatch(ReadOnlySpan<PhysicsJoint>)

> Destroy a batch of joints. Any invalid joints will be ignored. Owned joints will produce a warning and will not be destroyed ( PhysicsJoint.SetOwner ).

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static void DestroyJointBatch(ReadOnlySpan<PhysicsJoint> joints)
```

### Parameters

**** (\[ReadOnlySpan\<PhysicsJoint>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The joints to destroy.
