# DestroyBodyBatch(ReadOnlySpan<PhysicsBody>)

> Destroy a batch of bodies. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static void DestroyBodyBatch(ReadOnlySpan<PhysicsBody> bodies)
```

### Parameters

**** (\[ReadOnlySpan\<PhysicsBody>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The bodies to destroy.
