# bodyTimeToSleep

> Get the time that a body must be still before it will go to sleep, in seconds. This value is 0.5 seconds.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float bodyTimeToSleep { get; }
```
