# SetProxyUserHandle(ProxyHandle, PhysicsHandle)

> Set the proxy user handle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void SetProxyUserHandle(PhysicsSpace.ProxyHandle proxyHandle, PhysicsHandle userHandle)
```

### Parameters

**** (\[ProxyHandle]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsspace/proxyhandle)): The proxy to set.**** (\[PhysicsHandle]\(/engine/6000.6/script-reference/unity/u2d/physics/physicshandle)): The user handle to set.
