# PhysicsSpace.ProxyResult

> A space result from PhysicsSpace.OverlapAABB, PhysicsSpace.CastRay or PhysicsSpace.CastShape.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule
* **Implements:** [IEquatable\<ProxyResult>](https://learn.microsoft.com/dotnet/api/system.iequatable-1)

```csharp
public readonly struct PhysicsSpace.ProxyResult : IEquatable<PhysicsSpace.ProxyResult>
```

## Properties

| Property                                                                                                 | Description       |
| -------------------------------------------------------------------------------------------------------- | ----------------- |
| [proxyHandle](/engine/6000.6/script-reference/unity/u2d/physics/physicsspace/proxyresult/proxyhandle.md) | The proxy handle. |
| [userHandle](/engine/6000.6/script-reference/unity/u2d/physics/physicsspace/proxyresult/userhandle.md)   | The user handle.  |
