# GetProxyCategories(ProxyHandle)

> Get the proxy categories.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsMask GetProxyCategories(PhysicsSpace.ProxyHandle proxyHandle)
```

### Parameters

**** (\[ProxyHandle]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsspace/proxyhandle)): The proxy to get.

### Returns

| Type                                                                            | Description                             |
| ------------------------------------------------------------------------------- | --------------------------------------- |
| [PhysicsMask](/engine/6000.6/script-reference/unity/u2d/physics/physicsmask.md) | The proxy categories as a physics mask. |
