# CastResult(ProxyResult, CastResult)

> Create a narrowphase result.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public CastResult(PhysicsSpace.ProxyResult proxyResult, PhysicsQuery.CastResult castResult)
```

### Parameters

**** (\[ProxyResult]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsspace/proxyresult)): The proxy result (proxy).**** (\[CastResult]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/castresult)): The narrowphase result (actual).
