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frictionPriority

The priority for mixing the _friction properties when two shapes come into contact. If the priority of one shape is higher than the other shape then the higher priority _frictionMixing will be used. If the priority of both shapes are the same then simply the higher enumeration value of PhysicsShape.SurfaceMaterial.MixingMode from both shapes will be used.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public ushort frictionPriority { readonly get; set; }