# bouncinessPriority

> The priority for mixing the _bounciness properties when two shapes come into contact. If the priority of one shape is higher than the other shape then the higher priority _bouncinessMixing will be used. If the priority of both shapes are the same then simply the higher enumeration value of PhysicsShape.SurfaceMaterial.MixingMode from both shapes will be used.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public ushort bouncinessPriority { readonly get; set; }
```
