# pushLimit

> Controls the amount this shape can push against a mover. To effectively set no limit, use MaxValue.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float pushLimit { readonly get; set; }
```
